Game rules
Learn how squad selection, budgets and scoring work before your first pick.
Start playingSquads and deadlines
Starting budget: €100 million
15 players: 2 GK, 5 DEF, 5 MID, 3 FWD
Maximum 3 players per club
11 starters and 4 substitutes
Team creation and lineup edits close at the first kickoff of the relevant league round. See the dashboard countdown. A lineup needs one goalkeeper, 3–5 defenders, 2–5 midfielders and 1–3 forwards.
Choose and save captain, vice-captain and bench priority on the pitch. Captain points double; a non-playing captain passes the role to the vice-captain. Playing substitutes replace absent starters in bench order while preserving a legal formation; goalkeepers only replace goalkeepers. Official totals are published after all round fixtures finish and manager review succeeds.
Transfers between rounds
Choose Make transfers on your squad page. Transfers are unlimited and free while editing is open. Selling refunds the saved purchase price; replacements cost current market prices. Keep a valid 15-player squad, position quotas, maximum three per club and a non-negative bank.
At the first kickoff, creation, transfers and lineup changes lock. Editing reopens once every round fixture is recorded finished and a verified future round is available. Transfers apply only to the open round; historical rosters and points are unchanged. Same-position replacements inherit lineup roles; review your lineup after saving.
Player scoring table
| Event | Goalkeeper | Defender | Midfielder | Forward |
|---|---|---|---|---|
| Appearance under 60 minutes | 1 | 1 | 1 | 1 |
| Appearance of 60+ minutes | 2 | 2 | 2 | 2 |
| Each goal | 6 | 6 | 5 | 4 |
| Each recorded assist | 3 | 3 | 3 | 3 |
| Clean sheet, 60+ minutes | 4 | 4 | 1 | 0 |
| Each yellow card | -1 | -1 | -1 | -1 |
| Each red card | -3 | -3 | -3 | -3 |
| Each own goal | -2 | -2 | -2 | -2 |
| Every two goals conceded while on pitch | -1 | 0 | 0 | 0 |
Appearance bands replace each other rather than adding together. Clean sheets depend on goals conceded while the player is on the field. Goal/substitution timing boundaries can withhold clean-sheet points pending review.
Goalkeepers lose one point for each two goals conceded while playing: 2–3 goals lose 1, 4–5 lose 2, regardless of the 60-minute threshold. Defenders have no goals-conceded deduction. Saves, penalty saves/misses and bonus are not scored. Shootout conversions do not count as goals. Verified extra-time minutes are supported for European matches.
Player scores can be calculated after each finished match is imported and validated, independently of other matches. Final fantasy-team totals are a separate publication step and may remain unavailable.
Player values and prices
Prices are in millions of euros. Position peers in the same league are ranked using 60% season average, 30% last-five average and 10% participation. Players with fewer than five scored appearances start at a base price; existing prices are retained during ordinary updates.
| Position | Base | Minimum | Maximum |
|---|---|---|---|
| Goalkeeper | 4.5 | 4 | 7 |
| Defender | 5 | 4 | 9 |
| Midfielder | 6 | 4.5 | 13 |
| Forward | 6.5 | 4.5 | 15 |
Ordinary updates after a complete validated round move prices by at most €0.2m; a player without an appearance that round retains their price. Initial pricing or market rebalancing can differ. Check player or squad pages for selectable prices.
This guide describes current implemented behavior. Contact us with questions or discrepancies. Contact us
